Guide
BO2 Pick 10 Explained
Black Ops II Create-a-Class gives you 10 allocation points. Every weapon, attachment, perk, lethal, tactical, and wildcard spends from that pool — there is no free lunch, only tradeoffs.
Open the Pick 10 class builder
What Pick 10 is
Instead of fixed class slots, BO2 lets you spend a shared budget of 10 points. Want three attachments on your primary? That costs three points on top of the gun. Want Perk Greed? That is another point for an extra perk in that tier. The best classes are the ones that spend all ten on purpose for a mode or playstyle.
What costs a point
- Primary weapon — 1 point
- Secondary weapon — 1 point
- Each attachment — 1 point
- Each perk — 1 point
- Lethal equipment — 1 point
- Tactical equipment — 1 point
- Each wildcard — 1 point
Browse the reference lists for weapons, attachments, perks, equipment, and wildcards.
Wildcards
Wildcards spend a point to unlock extra options. Primary Gunfighter adds a third primary attachment slot. Overkill lets you take two primary weapons. Perk 1 / 2 / 3 Greed doubles that perk tier. Danger Close and Tactician expand lethal or tactical slots. See the full wildcard list.
Example class shapes
- Search & Destroy: SMG + Ghost + Dead Silence + smoke — see the SnD featured loadout.
- Domination: hard-hitting AR + Flak Jacket + Trophy — see Domination.
- Team Deathmatch: flexible AR with Toughness / Scavenger — see TDM.
Common mistakes
- Leaving points unspent when another attachment or perk would help.
- Stacking optics and barrels you do not need for your engagement range.
- Taking Overkill without a plan for the second primary.
- Ignoring Dead Silence / Ghost in SnD or ignoring Flak on Dom flags.
Build a class
Use the Create-a-Class builder to allocate all 10 points, save loadouts locally, and share a class URL. Or start from a featured BO2 loadout and remix it.
